Python is also extremely slow in comparison. Responsive - Doesn't slow down Blender.Improved Workflow - not very different if not better with live re-render. Automatic Installation - No need to install versions of Blender, All handled by the application when versions are required.More Future Proof - failure is now concentrated into a single small script, other logic is safe.No Hassle with Preferences - Your preferences are not edited by the application, It only copies and reads the files.Cross-Blender Version - Allows for easy switching between Blender versions without changing software.Unlike some other network renderers, LogicReinc.BlendFarm runs as its own independent application. Queueed Rendering - Queue up multiple renders with specific configurations.Automatic Performance - Measures performance after each render to improve distribution (todo improve).Auto Discovery - Application will attempt to automatically detect nodes in your network.Live Update - Re-Render automatically when you save your project.Render Images in Chunks - Supports different rendering strategies including those showing rendered chunks.Blender Versions - Automatically downloads the right version of Blender.Headless server - Easy deployment with a single executable.Stand-alone client - Automatically updates when your.Support both CPU and GPU (CUDA/OPENCL/OPTIX) Distributed Rendering - Duh, Network renderer.With 2 identical computers on a sufficiently large scene I estimate you can speed up your render time by about 80-90% with the right settings. While a network renderer is not perfect and does have some overhead. Old hardware that is still relatively fast can be used to accelerate your rendering or live preview. A network renderer allows you to use multiple pcs in your network to work on a single image or animation. Not everyone has RTX 3090's stacked up, and even if you do, you can only run maybe 2 in the same system. But as we're in a time where any modern GPU is effectively unobtainium, there is not a better time for it to exist.Ī render using SplitChunked render strategy on BlendFarms test blendfile at low samples/res for showcase. It consumed more time than I had planned. Originally I only planned on using it for myself, but decided to make it more production ready and release it to the public, and hopefully solve this for others. And should even work with future releases. Thus, I spend the last months writing and testing a stand-alone network renderer that requires barely any setup and should work with most if not all recent versions of Blender. When I was trying to build a render server I was suprised most network renderers out there for Blender are either outdated, obsolete or require very specific environments to work properly. BlendFarm A open-source, cross-platform, stand-alone, Network Renderer for Blender
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